[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 46

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 240.7582
Objectives[0]positionY = 382.2343
Objectives[0]positionZ = 106.0017
Objectives[0]Heading = 74.53411
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 11
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 3
Objectives[0]Weapon0 = CombatShotgun
Objectives[0]Weapon1 = MG
Objectives[0]Weapon2 = StickyBomb
Objectives[0]mission_ActorsCount = 14
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 241.1955
Objectives[0]mission_Actors[0]positionY = 383.6499
Objectives[0]mission_Actors[0]positionZ = 106.0028
Objectives[0]mission_Actors[0]Heading = 119.5338
Objectives[0]mission_Actors[0]String_Name = player_one
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MilitaryRifle
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 7
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 30
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 42
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 238.0647
Objectives[0]mission_Actors[1]positionY = 383.9287
Objectives[0]mission_Actors[1]positionZ = 106.1819
Objectives[0]mission_Actors[1]Heading = 234.5338
Objectives[0]mission_Actors[1]String_Name = ig_lestercrest_2
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 3
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 2
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[2] = 3
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 238.2171
Objectives[0]mission_Actors[2]positionY = 224.0063
Objectives[0]mission_Actors[2]positionZ = 106.2868
Objectives[0]mission_Actors[2]Heading = 249.5371
Objectives[0]mission_Actors[2]String_Name = s_m_y_doorman_01
Objectives[0]mission_Actors[2]Relationship_Group = Neutral
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Pistol50
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 10
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 243.0031
Objectives[0]mission_Actors[3]positionY = 213.8475
Objectives[0]mission_Actors[3]positionZ = 106.2868
Objectives[0]mission_Actors[3]Heading = 339.5357
Objectives[0]mission_Actors[3]String_Name = s_m_y_doorman_01
Objectives[0]mission_Actors[3]Relationship_Group = Neutral
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Pistol50
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 11
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 247.1476
Objectives[0]mission_Actors[4]positionY = 222.2821
Objectives[0]mission_Actors[4]positionZ = 106.2868
Objectives[0]mission_Actors[4]Heading = 339.5338
Objectives[0]mission_Actors[4]String_Name = ig_abigail
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Custom
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 23
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 241.7617
Objectives[0]mission_Actors[5]positionY = 224.4537
Objectives[0]mission_Actors[5]positionZ = 106.2868
Objectives[0]mission_Actors[5]Heading = 342.1998
Objectives[0]mission_Actors[5]String_Name = ig_amandatownley
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 17
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 252.2926
Objectives[0]mission_Actors[6]positionY = 220.6689
Objectives[0]mission_Actors[6]positionZ = 106.2867
Objectives[0]mission_Actors[6]Heading = 341.9667
Objectives[0]mission_Actors[6]String_Name = ig_ashley
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = True
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 22
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 252.2392
Objectives[0]mission_Actors[7]positionY = 219.5329
Objectives[0]mission_Actors[7]positionZ = 106.2868
Objectives[0]mission_Actors[7]Heading = 339.5338
Objectives[0]mission_Actors[7]String_Name = a_m_m_afriamer_01
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = True
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 21
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 251.4199
Objectives[0]mission_Actors[8]positionY = 217.8688
Objectives[0]mission_Actors[8]positionZ = 106.2868
Objectives[0]mission_Actors[8]Heading = 339.5338
Objectives[0]mission_Actors[8]String_Name = a_f_m_beach_01
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = True
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 19
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 252.5026
Objectives[0]mission_Actors[9]positionY = 218.898
Objectives[0]mission_Actors[9]positionZ = 106.2868
Objectives[0]mission_Actors[9]Heading = 339.5338
Objectives[0]mission_Actors[9]String_Name = a_f_m_beach_01
Objectives[0]mission_Actors[9]Relationship_Group = Friend
Objectives[0]mission_Actors[9]AddBlip = True
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 20
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 246.6515
Objectives[0]mission_Actors[10]positionY = 220.6354
Objectives[0]mission_Actors[10]positionZ = 106.2868
Objectives[0]mission_Actors[10]Heading = 339.5338
Objectives[0]mission_Actors[10]String_Name = a_m_m_beach_02
Objectives[0]mission_Actors[10]Relationship_Group = Friend
Objectives[0]mission_Actors[10]AddBlip = True
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Unarmed
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 246.0537
Objectives[0]mission_Actors[11]positionY = 220.1022
Objectives[0]mission_Actors[11]positionZ = 106.2868
Objectives[0]mission_Actors[11]Heading = 339.5338
Objectives[0]mission_Actors[11]String_Name = a_m_m_bevhills_02
Objectives[0]mission_Actors[11]Relationship_Group = Friend
Objectives[0]mission_Actors[11]AddBlip = True
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = Unarmed
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[11]NeededForObjectiveSetPlayerActor[0] = 18
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 241.2022
Objectives[0]mission_Actors[12]positionY = 224.1378
Objectives[0]mission_Actors[12]positionZ = 106.2868
Objectives[0]mission_Actors[12]Heading = 339.5338
Objectives[0]mission_Actors[12]String_Name = a_m_m_business_01
Objectives[0]mission_Actors[12]Relationship_Group = Friend
Objectives[0]mission_Actors[12]AddBlip = True
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = Unarmed
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[12]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[12]NeededForObjectiveSetPlayerActor[0] = 16
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 241.0015
Objectives[0]mission_Actors[13]positionY = 223.3883
Objectives[0]mission_Actors[13]positionZ = 106.2868
Objectives[0]mission_Actors[13]Heading = 339.5338
Objectives[0]mission_Actors[13]String_Name = a_m_m_eastsa_01
Objectives[0]mission_Actors[13]Relationship_Group = Friend
Objectives[0]mission_Actors[13]AddBlip = True
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = Unarmed
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[13]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[13]NeededForObjectiveSetPlayerActor[0] = 15
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 233.554
Objectives[0]mission_Vehicles[0]positionY = 385.5454
Objectives[0]mission_Vehicles[0]positionZ = 106.0786
Objectives[0]mission_Vehicles[0]Heading = 74.71937
Objectives[0]mission_Vehicles[0]Name = Felon
Objectives[0]mission_Vehicles[0]Model = felon
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 11
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_MONEY_MED_BAG
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = 258.1096
Objectives[0]mission_Pickup_Props[0]positionY = 218.7795
Objectives[0]mission_Pickup_Props[0]positionZ = 101.1834
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 19.53383
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_MONEY_MED_BAG
Objectives[0]mission_Pickup_Props[1]Value = 0
Objectives[0]mission_Pickup_Props[1]positionX = 258.6481
Objectives[0]mission_Pickup_Props[1]positionY = 218.5237
Objectives[0]mission_Pickup_Props[1]positionZ = 101.1834
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 19.53383
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 40
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_MONEY_MED_BAG
Objectives[0]mission_Pickup_Props[2]Value = 0
Objectives[0]mission_Pickup_Props[2]positionX = 259.3245
Objectives[0]mission_Pickup_Props[2]positionY = 218.0941
Objectives[0]mission_Pickup_Props[2]positionZ = 101.1834
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 19.53383
Objectives[0]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[0]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[0] = 40
Objectives[0]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[1] = 40
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_MONEY_MED_BAG
Objectives[0]mission_Pickup_Props[3]Value = 0
Objectives[0]mission_Pickup_Props[3]positionX = 260.1212
Objectives[0]mission_Pickup_Props[3]positionY = 217.6678
Objectives[0]mission_Pickup_Props[3]positionZ = 101.1834
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 19.53383
Objectives[0]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[0]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[0] = 40
Objectives[0]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[1] = 40
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_MONEY_MED_BAG
Objectives[0]mission_Pickup_Props[4]Value = 0
Objectives[0]mission_Pickup_Props[4]positionX = 261.7231
Objectives[0]mission_Pickup_Props[4]positionY = 217.1499
Objectives[0]mission_Pickup_Props[4]positionZ = 101.1834
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 19.53383
Objectives[0]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[0] = 40
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_MONEY_MED_BAG
Objectives[0]mission_Pickup_Props[5]Value = 0
Objectives[0]mission_Pickup_Props[5]positionX = 259.9107
Objectives[0]mission_Pickup_Props[5]positionY = 213.675
Objectives[0]mission_Pickup_Props[5]positionZ = 101.1834
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 19.53383
Objectives[0]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[0] = 40
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_MONEY_MED_BAG
Objectives[0]mission_Pickup_Props[6]Value = 0
Objectives[0]mission_Pickup_Props[6]positionX = 259.0104
Objectives[0]mission_Pickup_Props[6]positionY = 214.1313
Objectives[0]mission_Pickup_Props[6]positionZ = 101.1834
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 19.53383
Objectives[0]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[0] = 40
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_MONEY_MED_BAG
Objectives[0]mission_Pickup_Props[7]Value = 0
Objectives[0]mission_Pickup_Props[7]positionX = 257.5621
Objectives[0]mission_Pickup_Props[7]positionY = 214.9093
Objectives[0]mission_Pickup_Props[7]positionZ = 101.1834
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 19.53383
Objectives[0]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[0]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[0] = 40
Objectives[0]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[1] = 40
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_MONEY_MED_BAG
Objectives[0]mission_Pickup_Props[8]Value = 0
Objectives[0]mission_Pickup_Props[8]positionX = 256.7273
Objectives[0]mission_Pickup_Props[8]positionY = 215.1466
Objectives[0]mission_Pickup_Props[8]positionZ = 101.1834
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 19.53383
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[0] = 40
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_MONEY_PAPER_BAG
Objectives[0]mission_Pickup_Props[9]Value = 99999
Objectives[0]mission_Pickup_Props[9]positionX = 264.3632
Objectives[0]mission_Pickup_Props[9]positionY = 213.5632
Objectives[0]mission_Pickup_Props[9]positionZ = 102.0327
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 19.53383
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[0] = 40
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_MONEY_PAPER_BAG
Objectives[0]mission_Pickup_Props[10]Value = 99999
Objectives[0]mission_Pickup_Props[10]positionX = 264.894
Objectives[0]mission_Pickup_Props[10]positionY = 214.4697
Objectives[0]mission_Pickup_Props[10]positionZ = 102.0327
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 19.53383
Objectives[0]mission_Pickup_Props[10]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[10]Needed_For_Pickup_Prop_Objective[0] = 40
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = ~b~Today is the Big day hope yall ready
Objectives[1]positionX = 238.9064
Objectives[1]positionY = 386.395
Objectives[1]positionZ = 105.1773
Objectives[1]SetPlayerActor_Use_Player = False
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = True
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 5
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 5
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = ~b~Listen , u both get in the Bank Aim at the hostages and locking the doors.
Objectives[2]positionX = 234.3322
Objectives[2]positionY = 383.0824
Objectives[2]positionZ = 105.3076
Objectives[2]SetPlayerActor_Use_Player = False
Objectives[2]SetPlayerActor_Player_Controllable = True
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[2]SetPlayerActor_Use_Actor = True
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = False
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 5
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = gesture_why
Objectives[2]Task_Time = 6
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = ~b~After that frank stay with the hostages up and michael cracking the vault door . anything clear ?
Objectives[3]positionX = 234.624
Objectives[3]positionY = 385.4434
Objectives[3]positionZ = 105.341
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 5
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = gesture_why
Objectives[3]Task_Time = 7
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Door_Control
Objectives[4]positionX = 259.3062
Objectives[4]positionY = 204.2779
Objectives[4]positionZ = 105.2832
Objectives[4]DoorCount = 4
Objectives[4]DoorModel[0] = hei_prop_hei_bankdoor_new
Objectives[4]DoorLocked[0] = True
Objectives[4]DoorHeading[0] = 0
Objectives[4]DoorpositionX[0] = 260.643
Objectives[4]DoorpositionY[0] = 203.205
Objectives[4]DoorpositionZ[0] = 106.405
Objectives[4]DoorModel[1] = hei_prop_hei_bankdoor_new
Objectives[4]DoorLocked[1] = True
Objectives[4]DoorHeading[1] = 0
Objectives[4]DoorpositionX[1] = 258.202
Objectives[4]DoorpositionY[1] = 204.101
Objectives[4]DoorpositionZ[1] = 106.405
Objectives[4]DoorModel[2] = hei_prop_hei_bankdoor_new
Objectives[4]DoorLocked[2] = True
Objectives[4]DoorHeading[2] = 0
Objectives[4]DoorpositionX[2] = 260.643
Objectives[4]DoorpositionY[2] = 203.205
Objectives[4]DoorpositionZ[2] = 106.405
Objectives[4]DoorModel[3] = hei_prop_hei_bankdoor_new
Objectives[4]DoorLocked[3] = True
Objectives[4]DoorHeading[3] = 0
Objectives[4]DoorpositionX[3] = 258.202
Objectives[4]DoorpositionY[3] = 204.101
Objectives[4]DoorpositionZ[3] = 106.405
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = ~y~Both : ~w~Yes !
Objectives[5]positionX = 235.3659
Objectives[5]positionY = 387.8948
Objectives[5]positionZ = 105.3967
Objectives[5]SetPlayerActor_Use_Player = True
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = False
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 5
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 3
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = ~b~Now get in the vehicle
Objectives[6]FaildText = 
Objectives[6]Type = Enter_Vehicle
Objectives[6]positionX = 233.6714
Objectives[6]positionY = 383.616
Objectives[6]positionZ = 105.337
Objectives[6]EnterVehicle_AsPassenger = False
Objectives[6]EnterVehicle_CanExit = True
Objectives[6]EnterVehicle_SetIsWanted = False
Objectives[6]EnterVehicle_SeatIndex = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Get to the ~y~Pacific Bank
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 0
Objectives[7]IconColorA = 255
Objectives[7]positionX = 219.6935
Objectives[7]positionY = 207.2648
Objectives[7]positionZ = 104.6732
Objectives[7]Heading = 514.5338
Objectives[7]Diameter = 1
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 50
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Park your vehicle near the doors .
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = 228.9564
Objectives[8]positionY = 213.3548
Objectives[8]positionZ = 104.7227
Objectives[8]Heading = 514.5338
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 2.5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Get in the Bank
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 0
Objectives[9]IconColorA = 255
Objectives[9]positionX = 235.6971
Objectives[9]positionY = 217.8171
Objectives[9]positionZ = 105.2867
Objectives[9]Heading = 514.5338
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 5
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = 239.963
Objectives[10]positionY = 222.6759
Objectives[10]positionZ = 105.2868
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = True
Objectives[10]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = False
Objectives[10]Int_Task = 0
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = 
Objectives[11]positionX = 241.5861
Objectives[11]positionY = 220.116
Objectives[11]positionZ = 105.2868
Objectives[11]SetPlayerActor_Use_Player = False
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = True
Objectives[11]SetPlayerActor_RelationshipGroup_Change = True
Objectives[11]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = False
Objectives[11]Int_Task = 0
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 1
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Kill the ~r~Guards
Objectives[12]Text2 = 
Objectives[12]Type = Kill_Actors
Objectives[12]positionX = 246.224
Objectives[12]positionY = 216.3572
Objectives[12]positionZ = 105.2868
Objectives[12]KillAll1 = True
Objectives[12]KillAll2 = False
Objectives[12]Kill_Actors_Add_Blips = True
Objectives[12]Kill_Actors_Add_Markers = False
Objectives[12]DropPickups = False
Objectives[12]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Door_Control
Objectives[13]positionX = 233.8311
Objectives[13]positionY = 214.7549
Objectives[13]positionZ = 105.2866
Objectives[13]DoorCount = 3
Objectives[13]DoorModel[0] = hei_prop_hei_bankdoor_new
Objectives[13]DoorLocked[0] = True
Objectives[13]DoorHeading[0] = 0
Objectives[13]DoorpositionX[0] = 232.605
Objectives[13]DoorpositionY[0] = 214.158
Objectives[13]DoorpositionZ[0] = 106.405
Objectives[13]DoorModel[1] = hei_prop_hei_bankdoor_new
Objectives[13]DoorLocked[1] = True
Objectives[13]DoorHeading[1] = 0
Objectives[13]DoorpositionX[1] = 232.605
Objectives[13]DoorpositionY[1] = 214.158
Objectives[13]DoorpositionZ[1] = 106.405
Objectives[13]DoorModel[2] = hei_prop_hei_bankdoor_new
Objectives[13]DoorLocked[2] = True
Objectives[13]DoorHeading[2] = 0
Objectives[13]DoorpositionX[2] = 231.512
Objectives[13]DoorpositionY[2] = 216.518
Objectives[13]DoorpositionZ[2] = 106.405
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = ~y~ EVERYBODY PUT THEIR HANDS UP OR U DIED !
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = 240.8388
Objectives[14]positionY = 219.2531
Objectives[14]positionZ = 105.2868
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 5
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = 
Objectives[15]positionX = 244.0465
Objectives[15]positionY = 221.7356
Objectives[15]positionZ = 105.2868
Objectives[15]SetPlayerActor_Use_Player = False
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[15]SetPlayerActor_Use_Actor = True
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 99
Objectives[15]Task_Repeat = True
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]TaskListCount = 2
Objectives[15]Task_List[0]Type = HandsUp
Objectives[15]Task_List[0]positionX = 242.1598
Objectives[15]Task_List[0]positionY = 222.6684
Objectives[15]Task_List[0]positionZ = 105.7868
Objectives[15]Task_List[0]time = 10
Objectives[15]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[15]Task_List[1]positionX = 243.1087
Objectives[15]Task_List[1]positionY = 216.4818
Objectives[15]Task_List[1]positionZ = 105.7868
Objectives[15]Task_List[1]Block = True
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = 
Objectives[16]positionX = 243.4136
Objectives[16]positionY = 223.9215
Objectives[16]positionZ = 105.2868
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = True
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 99
Objectives[16]Task_Repeat = True
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = mic_chatter
Objectives[16]Task_Time = 1
Objectives[16]TaskListCount = 2
Objectives[16]Task_List[0]Type = HandsUp
Objectives[16]Task_List[0]positionX = 241.303
Objectives[16]Task_List[0]positionY = 223.9397
Objectives[16]Task_List[0]positionZ = 105.7868
Objectives[16]Task_List[0]time = 10
Objectives[16]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[16]Task_List[1]positionX = 241.4198
Objectives[16]Task_List[1]positionY = 219.5851
Objectives[16]Task_List[1]positionZ = 105.7868
Objectives[16]Task_List[1]Block = True
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = 241.3497
Objectives[17]positionY = 225.1918
Objectives[17]positionZ = 105.2868
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 99
Objectives[17]Task_Repeat = True
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]TaskListCount = 2
Objectives[17]Task_List[0]Type = HandsUp
Objectives[17]Task_List[0]positionX = 242.8165
Objectives[17]Task_List[0]positionY = 222.569
Objectives[17]Task_List[0]positionZ = 105.7868
Objectives[17]Task_List[0]time = 10
Objectives[17]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[17]Task_List[1]positionX = 241.4198
Objectives[17]Task_List[1]positionY = 219.5851
Objectives[17]Task_List[1]positionZ = 105.7868
Objectives[17]Task_List[1]Block = True
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = 
Objectives[18]positionX = 247.9319
Objectives[18]positionY = 220.4798
Objectives[18]positionZ = 105.2868
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 99
Objectives[18]Task_Repeat = True
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 1
Objectives[18]TaskListCount = 2
Objectives[18]Task_List[0]Type = HandsUp
Objectives[18]Task_List[0]positionX = 246.6467
Objectives[18]Task_List[0]positionY = 220.273
Objectives[18]Task_List[0]positionZ = 105.7868
Objectives[18]Task_List[0]time = 10
Objectives[18]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[18]Task_List[1]positionX = 241.4198
Objectives[18]Task_List[1]positionY = 219.5851
Objectives[18]Task_List[1]positionZ = 105.7868
Objectives[18]Task_List[1]Block = True
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = 247.0119
Objectives[19]positionY = 216.3309
Objectives[19]positionZ = 105.2868
Objectives[19]SetPlayerActor_Use_Player = False
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = True
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 99
Objectives[19]Task_Repeat = True
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]TaskListCount = 2
Objectives[19]Task_List[0]Type = HandsUp
Objectives[19]Task_List[0]positionX = 248.6383
Objectives[19]Task_List[0]positionY = 216.6776
Objectives[19]Task_List[0]positionZ = 106.7831
Objectives[19]Task_List[0]time = 10
Objectives[19]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[19]Task_List[1]positionX = 241.4198
Objectives[19]Task_List[1]positionY = 219.5851
Objectives[19]Task_List[1]positionZ = 105.7868
Objectives[19]Task_List[1]Block = True
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = 249.6339
Objectives[20]positionY = 216.6481
Objectives[20]positionZ = 106.2831
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 99
Objectives[20]Task_Repeat = True
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]TaskListCount = 2
Objectives[20]Task_List[0]Type = HandsUp
Objectives[20]Task_List[0]positionX = 251.2076
Objectives[20]Task_List[0]positionY = 218.3436
Objectives[20]Task_List[0]positionZ = 105.7868
Objectives[20]Task_List[0]time = 10
Objectives[20]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[20]Task_List[1]positionX = 241.4198
Objectives[20]Task_List[1]positionY = 219.5851
Objectives[20]Task_List[1]positionZ = 105.7868
Objectives[20]Task_List[1]Block = True
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = 251.8497
Objectives[21]positionY = 221.9793
Objectives[21]positionZ = 105.2868
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 99
Objectives[21]Task_Repeat = True
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]TaskListCount = 2
Objectives[21]Task_List[0]Type = HandsUp
Objectives[21]Task_List[0]positionX = 252.0997
Objectives[21]Task_List[0]positionY = 218.6183
Objectives[21]Task_List[0]positionZ = 105.7868
Objectives[21]Task_List[0]time = 10
Objectives[21]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[21]Task_List[1]positionX = 241.4198
Objectives[21]Task_List[1]positionY = 219.5851
Objectives[21]Task_List[1]positionZ = 105.7868
Objectives[21]Task_List[1]Block = True
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = 250.3208
Objectives[22]positionY = 224.1686
Objectives[22]positionZ = 105.2868
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = False
Objectives[22]SetPlayerActor_RelationshipGroup = Neutral
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = True
Objectives[22]Int_Task = 99
Objectives[22]Task_Repeat = True
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]TaskListCount = 2
Objectives[22]Task_List[0]Type = HandsUp
Objectives[22]Task_List[0]positionX = 252.9152
Objectives[22]Task_List[0]positionY = 220.4994
Objectives[22]Task_List[0]positionZ = 105.7866
Objectives[22]Task_List[0]time = 10
Objectives[22]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[22]Task_List[1]positionX = 241.4198
Objectives[22]Task_List[1]positionY = 219.5851
Objectives[22]Task_List[1]positionZ = 105.7868
Objectives[22]Task_List[1]Block = True
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = 248.7995
Objectives[23]positionY = 225.681
Objectives[23]positionZ = 105.2872
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 99
Objectives[23]Task_Repeat = True
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]TaskListCount = 2
Objectives[23]Task_List[0]Type = HandsUp
Objectives[23]Task_List[0]positionX = 246.7222
Objectives[23]Task_List[0]positionY = 223.62
Objectives[23]Task_List[0]positionZ = 105.7867
Objectives[23]Task_List[0]time = 10
Objectives[23]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[23]Task_List[1]positionX = 241.4198
Objectives[23]Task_List[1]positionY = 219.5851
Objectives[23]Task_List[1]positionZ = 105.7868
Objectives[23]Task_List[1]Block = True
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = ~y~Frank come with me im locking the doors
Objectives[24]Type = Timeout_Objective
Objectives[24]positionX = 256.7133
Objectives[24]positionY = 213.0791
Objectives[24]positionZ = 105.2868
Objectives[24]Timeout_Min = 0
Objectives[24]Timeout_Sec = 5
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = Go lock this door
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 1
Objectives[25]ColorR = 255
Objectives[25]ColorG = 255
Objectives[25]ColorB = 0
Objectives[25]ColorA = 255
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 0
Objectives[25]IconColorA = 255
Objectives[25]positionX = 258.7616
Objectives[25]positionY = 214.2948
Objectives[25]positionZ = 105.4993
Objectives[25]Heading = 699.5338
Objectives[25]Diameter = 1
Objectives[25]minimum_hight = 1
Objectives[25]maximum_hight = 10
Objectives[25]TriggerDistance = 1.5
Objectives[25]PlaySound = True
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Door_Control
Objectives[26]positionX = 259.0002
Objectives[26]positionY = 214.9708
Objectives[26]positionZ = 105.2868
Objectives[26]DoorCount = 1
Objectives[26]DoorModel[0] = hei_prop_hei_bankdoor_new
Objectives[26]DoorLocked[0] = True
Objectives[26]DoorHeading[0] = 0
Objectives[26]DoorpositionX[0] = 259.983
Objectives[26]DoorpositionY[0] = 215.247
Objectives[26]DoorpositionZ[0] = 106.405
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = Go lock this ~y~Door
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 1
Objectives[27]ColorR = 255
Objectives[27]ColorG = 255
Objectives[27]ColorB = 0
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 0
Objectives[27]IconColorA = 255
Objectives[27]positionX = 237.3076
Objectives[27]positionY = 227.5549
Objectives[27]positionZ = 105.4993
Objectives[27]Heading = 699.5338
Objectives[27]Diameter = 1
Objectives[27]minimum_hight = 1
Objectives[27]maximum_hight = 10
Objectives[27]TriggerDistance = 1.5
Objectives[27]PlaySound = True
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Door_Control
Objectives[28]positionX = 236.8219
Objectives[28]positionY = 227.606
Objectives[28]positionZ = 105.2868
Objectives[28]DoorCount = 1
Objectives[28]DoorModel[0] = v_ilev_bk_door
Objectives[28]DoorLocked[0] = True
Objectives[28]DoorHeading[0] = 0
Objectives[28]DoorpositionX[0] = 237.770
Objectives[28]DoorpositionY[0] = 227.870
Objectives[28]DoorpositionZ[0] = 106.426
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = Frank stay here with the Hostages
Objectives[29]Type = Timeout_Objective
Objectives[29]positionX = 246.655
Objectives[29]positionY = 221.8634
Objectives[29]positionZ = 105.2868
Objectives[29]Timeout_Min = 0
Objectives[29]Timeout_Sec = 5
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Set_Player_Actor_Objective
Objectives[30]Text = 
Objectives[30]positionX = 244.8551
Objectives[30]positionY = 215.6351
Objectives[30]positionZ = 105.2868
Objectives[30]SetPlayerActor_Use_Player = False
Objectives[30]SetPlayerActor_Player_Controllable = True
Objectives[30]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[30]SetPlayerActor_Use_Actor = True
Objectives[30]SetPlayerActor_RelationshipGroup_Change = True
Objectives[30]SetPlayerActor_RelationshipGroup = Friend
Objectives[30]SetPlayerActor_Invincible_Change = False
Objectives[30]SetPlayerActor_Invincible = False
Objectives[30]SetPlayerActor_NewTask = True
Objectives[30]Int_Task = 99
Objectives[30]Task_Repeat = False
Objectives[30]Task_Timeout = False
Objectives[30]Task_Guard_Range = 10
Objectives[30]Task_Stay_In_Range = True
Objectives[30]Task_Wander_Range = 10
Objectives[30]Task_Scenario = NONE
Objectives[30]Task_TalkingAnimation = mic_chatter
Objectives[30]Task_Time = 1
Objectives[30]TaskListCount = 1
Objectives[30]Task_List[0]Type = WalkTo
Objectives[30]Task_List[0]DestinationX = 245.3879
Objectives[30]Task_List[0]DestinationY = 217.3631
Objectives[30]Task_List[0]DestinationZ = 105.7868
Objectives[30]Task_List[0]Rotation = 1384.534
Objectives[30]Task_List[0]Speed = 1
Objectives[30]Task_List[0]GoStraitToCoord = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Door_Control
Objectives[31]positionX = 262.3261
Objectives[31]positionY = 223.0329
Objectives[31]positionZ = 105.44
Objectives[31]DoorCount = 1
Objectives[31]DoorModel[0] = hei_v_ilev_bk_gate2_pris
Objectives[31]DoorLocked[0] = True
Objectives[31]DoorHeading[0] = 0
Objectives[31]DoorpositionX[0] = 262.198
Objectives[31]DoorpositionY[0] = 222.519
Objectives[31]DoorpositionZ[0] = 106.430
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = Get to the ~y~Vault 2nd door
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 1
Objectives[32]ColorR = 255
Objectives[32]ColorG = 255
Objectives[32]ColorB = 0
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 0
Objectives[32]IconColorA = 255
Objectives[32]positionX = 260.9648
Objectives[32]positionY = 222.2342
Objectives[32]positionZ = 105.4962
Objectives[32]Heading = 769.5338
Objectives[32]Diameter = 1
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 10
Objectives[32]TriggerDistance = 1
Objectives[32]PlaySound = True
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Hack_Objective
Objectives[33]Text = Hack the ~y~Door
Objectives[33]positionX = 261.6407
Objectives[33]positionY = 223.1916
Objectives[33]positionZ = 105.284
Objectives[33]Hack_Anim = Keypad
Objectives[33]Hack_Both = True
Objectives[33]Hack_Prop_PositionX = 262.219
Objectives[33]Hack_Prop_PositionY = 223.0463
Objectives[33]Hack_Prop_PositionZ = 106.6417
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Door_Control
Objectives[34]positionX = 259.6831
Objectives[34]positionY = 224.7466
Objectives[34]positionZ = 105.6834
Objectives[34]DoorCount = 1
Objectives[34]DoorModel[0] = hei_v_ilev_bk_gate2_pris
Objectives[34]DoorLocked[0] = False
Objectives[34]DoorHeading[0] = 0
Objectives[34]DoorpositionX[0] = 262.198
Objectives[34]DoorpositionY[0] = 222.519
Objectives[34]DoorpositionZ[0] = 106.430
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = Get down ~y~Stairs
Objectives[35]Text2 = 
Objectives[35]Text3 = 
Objectives[35]Failed_Text = 
Objectives[35]Type = Checkpoint
Objectives[35]Checkpoint_Type = 45
Objectives[35]Reserved = 1
Objectives[35]ColorR = 255
Objectives[35]ColorG = 255
Objectives[35]ColorB = 0
Objectives[35]ColorA = 255
Objectives[35]IconColorR = 255
Objectives[35]IconColorG = 255
Objectives[35]IconColorB = 0
Objectives[35]IconColorA = 255
Objectives[35]positionX = 265.7097
Objectives[35]positionY = 224.0812
Objectives[35]positionZ = 101.4959
Objectives[35]Heading = 769.5338
Objectives[35]Diameter = 1
Objectives[35]minimum_hight = 1
Objectives[35]maximum_hight = 10
Objectives[35]TriggerDistance = 5
Objectives[35]PlaySound = True
Objectives[35]LoseWanted = False
Objectives[35]Stop_Vehicle = False
Objectives[35]DeliverVehicleOnly = False
Objectives[35]DeliverTrailor = False
Objectives[35]DeliverTowTruck = False
Objectives[35]DeliverVehicleCargobob = False
Objectives[35]DeliverPropCargobob = False
Objectives[35]mission_ActorsCount = 4
Objectives[35]mission_Actors[0]Survive_Number = 0
Objectives[35]mission_Actors[0]Failed_Text = 
Objectives[35]mission_Actors[0]Remove_After = 0
Objectives[35]mission_Actors[0]positionX = 254.4099
Objectives[35]mission_Actors[0]positionY = 228.8
Objectives[35]mission_Actors[0]positionZ = 101.6832
Objectives[35]mission_Actors[0]Heading = 214.5337
Objectives[35]mission_Actors[0]String_Name = u_m_m_jewelsec_01
Objectives[35]mission_Actors[0]Relationship_Group = Enemy1
Objectives[35]mission_Actors[0]AddBlip = True
Objectives[35]mission_Actors[0]ShowCone = False
Objectives[35]mission_Actors[0]Invincible = False
Objectives[35]mission_Actors[0]SetHealth = 100
Objectives[35]mission_Actors[0]DieFromHeadShot = True
Objectives[35]mission_Actors[0]CanExitVehicle = True
Objectives[35]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[0]AlwaysFight = True
Objectives[35]mission_Actors[0]Seeing_Range = 30
Objectives[35]mission_Actors[0]Hearing_Range = 30
Objectives[35]mission_Actors[0]CombatMovement = Offensive
Objectives[35]mission_Actors[0]weapon = AdvancedRifle
Objectives[35]mission_Actors[0]Variation = Random
Objectives[35]mission_Actors[0]Task = 0
Objectives[35]mission_Actors[0]Task_Guard_Range = 5
Objectives[35]mission_Actors[0]Task_Stay_In_Range = True
Objectives[35]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[0]Task_Scenario = NONE
Objectives[35]mission_Actors[1]Survive_Number = 0
Objectives[35]mission_Actors[1]Failed_Text = 
Objectives[35]mission_Actors[1]Remove_After = 0
Objectives[35]mission_Actors[1]positionX = 253.2413
Objectives[35]mission_Actors[1]positionY = 225.6723
Objectives[35]mission_Actors[1]positionZ = 101.8757
Objectives[35]mission_Actors[1]Heading = 289.5337
Objectives[35]mission_Actors[1]String_Name = u_m_m_jewelsec_01
Objectives[35]mission_Actors[1]Relationship_Group = Enemy1
Objectives[35]mission_Actors[1]AddBlip = True
Objectives[35]mission_Actors[1]ShowCone = False
Objectives[35]mission_Actors[1]Invincible = False
Objectives[35]mission_Actors[1]SetHealth = 100
Objectives[35]mission_Actors[1]DieFromHeadShot = True
Objectives[35]mission_Actors[1]CanExitVehicle = True
Objectives[35]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[1]AlwaysFight = True
Objectives[35]mission_Actors[1]Seeing_Range = 30
Objectives[35]mission_Actors[1]Hearing_Range = 30
Objectives[35]mission_Actors[1]CombatMovement = Offensive
Objectives[35]mission_Actors[1]weapon = AdvancedRifle
Objectives[35]mission_Actors[1]Variation = Random
Objectives[35]mission_Actors[1]Task = 0
Objectives[35]mission_Actors[1]Task_Guard_Range = 5
Objectives[35]mission_Actors[1]Task_Stay_In_Range = True
Objectives[35]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[1]Task_Scenario = NONE
Objectives[35]mission_Actors[2]Survive_Number = 0
Objectives[35]mission_Actors[2]Failed_Text = 
Objectives[35]mission_Actors[2]Remove_After = 0
Objectives[35]mission_Actors[2]positionX = 256.5378
Objectives[35]mission_Actors[2]positionY = 224.1559
Objectives[35]mission_Actors[2]positionZ = 101.8757
Objectives[35]mission_Actors[2]Heading = 29.53378
Objectives[35]mission_Actors[2]String_Name = u_m_m_jewelsec_01
Objectives[35]mission_Actors[2]Relationship_Group = Enemy1
Objectives[35]mission_Actors[2]AddBlip = True
Objectives[35]mission_Actors[2]ShowCone = False
Objectives[35]mission_Actors[2]Invincible = False
Objectives[35]mission_Actors[2]SetHealth = 100
Objectives[35]mission_Actors[2]DieFromHeadShot = True
Objectives[35]mission_Actors[2]CanExitVehicle = True
Objectives[35]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[2]AlwaysFight = True
Objectives[35]mission_Actors[2]Seeing_Range = 30
Objectives[35]mission_Actors[2]Hearing_Range = 30
Objectives[35]mission_Actors[2]CombatMovement = Offensive
Objectives[35]mission_Actors[2]weapon = AdvancedRifle
Objectives[35]mission_Actors[2]Variation = Random
Objectives[35]mission_Actors[2]Task = 0
Objectives[35]mission_Actors[2]Task_Guard_Range = 5
Objectives[35]mission_Actors[2]Task_Stay_In_Range = True
Objectives[35]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[2]Task_Scenario = NONE
Objectives[35]mission_Actors[3]Survive_Number = 0
Objectives[35]mission_Actors[3]Failed_Text = 
Objectives[35]mission_Actors[3]Remove_After = 0
Objectives[35]mission_Actors[3]positionX = 257.0106
Objectives[35]mission_Actors[3]positionY = 227.2195
Objectives[35]mission_Actors[3]positionZ = 101.6832
Objectives[35]mission_Actors[3]Heading = 109.5338
Objectives[35]mission_Actors[3]String_Name = u_m_m_jewelsec_01
Objectives[35]mission_Actors[3]Relationship_Group = Enemy1
Objectives[35]mission_Actors[3]AddBlip = True
Objectives[35]mission_Actors[3]ShowCone = False
Objectives[35]mission_Actors[3]Invincible = False
Objectives[35]mission_Actors[3]SetHealth = 100
Objectives[35]mission_Actors[3]DieFromHeadShot = True
Objectives[35]mission_Actors[3]CanExitVehicle = True
Objectives[35]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[3]AlwaysFight = True
Objectives[35]mission_Actors[3]Seeing_Range = 30
Objectives[35]mission_Actors[3]Hearing_Range = 30
Objectives[35]mission_Actors[3]CombatMovement = Offensive
Objectives[35]mission_Actors[3]weapon = AdvancedRifle
Objectives[35]mission_Actors[3]Variation = Random
Objectives[35]mission_Actors[3]Task = 0
Objectives[35]mission_Actors[3]Task_Guard_Range = 5
Objectives[35]mission_Actors[3]Task_Stay_In_Range = True
Objectives[35]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[3]Task_Scenario = NONE
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = Kill the ~r~Guards
Objectives[36]Text2 = 
Objectives[36]Type = Kill_Actors
Objectives[36]positionX = 263.9212
Objectives[36]positionY = 224.0791
Objectives[36]positionZ = 100.6832
Objectives[36]KillAll1 = True
Objectives[36]KillAll2 = False
Objectives[36]Kill_Actors_Add_Blips = True
Objectives[36]Kill_Actors_Add_Markers = False
Objectives[36]DropPickups = False
Objectives[36]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Door_Control
Objectives[37]positionX = 255.8589
Objectives[37]positionY = 226.371
Objectives[37]positionZ = 100.8757
Objectives[37]DoorCount = 1
Objectives[37]DoorModel[0] = v_ilev_bk_vaultdoor
Objectives[37]DoorLocked[0] = True
Objectives[37]DoorHeading[0] = 0
Objectives[37]DoorpositionX[0] = 255.228
Objectives[37]DoorpositionY[0] = 223.976
Objectives[37]DoorpositionZ[0] = 102.393
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Hack_Objective
Objectives[38]Text = Hack the ~y~keypad
Objectives[38]positionX = 253.0412
Objectives[38]positionY = 228.2993
Objectives[38]positionZ = 100.6832
Objectives[38]Hack_Anim = Keypad
Objectives[38]Hack_Both = True
Objectives[38]Hack_Prop_PositionX = 252.9168
Objectives[38]Hack_Prop_PositionY = 228.5271
Objectives[38]Hack_Prop_PositionZ = 102.0883
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Door_Control
Objectives[39]positionX = 253.2814
Objectives[39]positionY = 226.1377
Objectives[39]positionZ = 100.8757
Objectives[39]DoorCount = 1
Objectives[39]DoorModel[0] = v_ilev_bk_vaultdoor
Objectives[39]DoorLocked[0] = False
Objectives[39]DoorHeading[0] = 0
Objectives[39]DoorpositionX[0] = 255.228
Objectives[39]DoorpositionY[0] = 223.976
Objectives[39]DoorpositionZ[0] = 102.393
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = Pick up the ~g~Money
Objectives[40]CollectPickupsAddBlips = False
Objectives[40]FaildText = 
Objectives[40]Type = Collect_Pickup
Objectives[40]positionX = 264.515
Objectives[40]positionY = 213.874
Objectives[40]positionZ = 101.5327
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = Get to the ~y~Entrance
Objectives[41]Text2 = 
Objectives[41]Text3 = 
Objectives[41]Failed_Text = 
Objectives[41]Type = Checkpoint
Objectives[41]Checkpoint_Type = 45
Objectives[41]Reserved = 1
Objectives[41]ColorR = 255
Objectives[41]ColorG = 255
Objectives[41]ColorB = 0
Objectives[41]ColorA = 255
Objectives[41]IconColorR = 255
Objectives[41]IconColorG = 255
Objectives[41]IconColorB = 0
Objectives[41]IconColorA = 255
Objectives[41]positionX = 233.6297
Objectives[41]positionY = 215.588
Objectives[41]positionZ = 105.4991
Objectives[41]Heading = 1534.534
Objectives[41]Diameter = 1
Objectives[41]minimum_hight = 1
Objectives[41]maximum_hight = 10
Objectives[41]TriggerDistance = 2
Objectives[41]PlaySound = True
Objectives[41]LoseWanted = False
Objectives[41]Stop_Vehicle = False
Objectives[41]DeliverVehicleOnly = False
Objectives[41]DeliverTrailor = False
Objectives[41]DeliverTowTruck = False
Objectives[41]DeliverVehicleCargobob = False
Objectives[41]DeliverPropCargobob = False
Objectives[41]mission_ActorsCount = 4
Objectives[41]mission_Actors[0]Survive_Number = 0
Objectives[41]mission_Actors[0]Failed_Text = 
Objectives[41]mission_Actors[0]Remove_After = 0
Objectives[41]mission_Actors[0]positionX = 268.4688
Objectives[41]mission_Actors[0]positionY = 173.4105
Objectives[41]mission_Actors[0]positionZ = 104.678
Objectives[41]mission_Actors[0]Heading = 75.69214
Objectives[41]mission_Actors[0]String_Name = s_m_y_ranger_01
Objectives[41]mission_Actors[0]Relationship_Group = Enemy1
Objectives[41]mission_Actors[0]AddBlip = True
Objectives[41]mission_Actors[0]ShowCone = False
Objectives[41]mission_Actors[0]Invincible = False
Objectives[41]mission_Actors[0]SetHealth = 100
Objectives[41]mission_Actors[0]DieFromHeadShot = True
Objectives[41]mission_Actors[0]CanExitVehicle = True
Objectives[41]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[0]AlwaysFight = True
Objectives[41]mission_Actors[0]Seeing_Range = 30
Objectives[41]mission_Actors[0]Hearing_Range = 30
Objectives[41]mission_Actors[0]CombatMovement = Offensive
Objectives[41]mission_Actors[0]weapon = Pistol50
Objectives[41]mission_Actors[0]Variation = Random
Objectives[41]mission_Actors[0]Task = 0
Objectives[41]mission_Actors[0]Task_Guard_Range = 5
Objectives[41]mission_Actors[0]Task_Stay_In_Range = True
Objectives[41]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[0]Task_Scenario = NONE
Objectives[41]mission_Actors[1]Survive_Number = 0
Objectives[41]mission_Actors[1]Failed_Text = 
Objectives[41]mission_Actors[1]Remove_After = 0
Objectives[41]mission_Actors[1]positionX = 270.3932
Objectives[41]mission_Actors[1]positionY = 179.8617
Objectives[41]mission_Actors[1]positionZ = 104.6564
Objectives[41]mission_Actors[1]Heading = 74.92138
Objectives[41]mission_Actors[1]String_Name = s_m_y_ranger_01
Objectives[41]mission_Actors[1]Relationship_Group = Enemy1
Objectives[41]mission_Actors[1]AddBlip = True
Objectives[41]mission_Actors[1]ShowCone = False
Objectives[41]mission_Actors[1]Invincible = False
Objectives[41]mission_Actors[1]SetHealth = 100
Objectives[41]mission_Actors[1]DieFromHeadShot = True
Objectives[41]mission_Actors[1]CanExitVehicle = True
Objectives[41]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[1]AlwaysFight = True
Objectives[41]mission_Actors[1]Seeing_Range = 30
Objectives[41]mission_Actors[1]Hearing_Range = 30
Objectives[41]mission_Actors[1]CombatMovement = Offensive
Objectives[41]mission_Actors[1]weapon = Pistol50
Objectives[41]mission_Actors[1]Variation = Random
Objectives[41]mission_Actors[1]Task = 0
Objectives[41]mission_Actors[1]Task_Guard_Range = 5
Objectives[41]mission_Actors[1]Task_Stay_In_Range = True
Objectives[41]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[1]Task_Scenario = NONE
Objectives[41]mission_Actors[2]Survive_Number = 0
Objectives[41]mission_Actors[2]Failed_Text = 
Objectives[41]mission_Actors[2]Remove_After = 0
Objectives[41]mission_Actors[2]positionX = 267.1354
Objectives[41]mission_Actors[2]positionY = 168.4287
Objectives[41]mission_Actors[2]positionZ = 104.6688
Objectives[41]mission_Actors[2]Heading = 74.55196
Objectives[41]mission_Actors[2]String_Name = s_m_y_ranger_01
Objectives[41]mission_Actors[2]Relationship_Group = Enemy1
Objectives[41]mission_Actors[2]AddBlip = True
Objectives[41]mission_Actors[2]ShowCone = False
Objectives[41]mission_Actors[2]Invincible = False
Objectives[41]mission_Actors[2]SetHealth = 100
Objectives[41]mission_Actors[2]DieFromHeadShot = True
Objectives[41]mission_Actors[2]CanExitVehicle = True
Objectives[41]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[2]AlwaysFight = True
Objectives[41]mission_Actors[2]Seeing_Range = 30
Objectives[41]mission_Actors[2]Hearing_Range = 30
Objectives[41]mission_Actors[2]CombatMovement = Offensive
Objectives[41]mission_Actors[2]weapon = Pistol50
Objectives[41]mission_Actors[2]Variation = Random
Objectives[41]mission_Actors[2]Task = 0
Objectives[41]mission_Actors[2]Task_Guard_Range = 5
Objectives[41]mission_Actors[2]Task_Stay_In_Range = True
Objectives[41]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[2]Task_Scenario = NONE
Objectives[41]mission_Actors[3]Survive_Number = 0
Objectives[41]mission_Actors[3]Failed_Text = 
Objectives[41]mission_Actors[3]Remove_After = 0
Objectives[41]mission_Actors[3]positionX = 1275.799
Objectives[41]mission_Actors[3]positionY = -1735.188
Objectives[41]mission_Actors[3]positionZ = 52.04667
Objectives[41]mission_Actors[3]Heading = 299.5337
Objectives[41]mission_Actors[3]String_Name = ig_lestercrest_2
Objectives[41]mission_Actors[3]Relationship_Group = Friend
Objectives[41]mission_Actors[3]AddBlip = True
Objectives[41]mission_Actors[3]ShowCone = False
Objectives[41]mission_Actors[3]Invincible = False
Objectives[41]mission_Actors[3]SetHealth = 100
Objectives[41]mission_Actors[3]DieFromHeadShot = True
Objectives[41]mission_Actors[3]CanExitVehicle = True
Objectives[41]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[3]AlwaysFight = True
Objectives[41]mission_Actors[3]Seeing_Range = 30
Objectives[41]mission_Actors[3]Hearing_Range = 30
Objectives[41]mission_Actors[3]CombatMovement = Offensive
Objectives[41]mission_Actors[3]weapon = Pistol50
Objectives[41]mission_Actors[3]Variation = Random
Objectives[41]mission_Actors[3]Task = 0
Objectives[41]mission_Actors[3]Task_Guard_Range = 5
Objectives[41]mission_Actors[3]Task_Stay_In_Range = True
Objectives[41]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[3]Task_Scenario = NONE
Objectives[41]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[41]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 45
Objectives[41]mission_Actors[3]NeededForObjectiveGoToActorCount = 1
Objectives[41]mission_Actors[3]NeededForObjectiveGoToActor[0] = 44
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Set_Player_Actor_Objective
Objectives[42]Text = 
Objectives[42]positionX = 234.8087
Objectives[42]positionY = 213.4678
Objectives[42]positionZ = 105.2868
Objectives[42]SetPlayerActor_Use_Player = False
Objectives[42]SetPlayerActor_Player_Controllable = True
Objectives[42]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[42]SetPlayerActor_Use_Actor = True
Objectives[42]SetPlayerActor_RelationshipGroup_Change = True
Objectives[42]SetPlayerActor_RelationshipGroup = Companion
Objectives[42]SetPlayerActor_Invincible_Change = False
Objectives[42]SetPlayerActor_Invincible = False
Objectives[42]SetPlayerActor_NewTask = False
Objectives[42]Int_Task = 0
Objectives[42]Task_Repeat = False
Objectives[42]Task_Timeout = False
Objectives[42]Task_Guard_Range = 10
Objectives[42]Task_Stay_In_Range = True
Objectives[42]Task_Wander_Range = 10
Objectives[42]Task_Scenario = NONE
Objectives[42]Task_TalkingAnimation = mic_chatter
Objectives[42]Task_Time = 1
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 3
Objectives[42]mission_Vehicles[0]positionX = 267.2291
Objectives[42]mission_Vehicles[0]positionY = 168.9306
Objectives[42]mission_Vehicles[0]positionZ = 104.1567
Objectives[42]mission_Vehicles[0]Heading = 72.62187
Objectives[42]mission_Vehicles[0]Name = Police Bike
Objectives[42]mission_Vehicles[0]Model = policeb
Objectives[42]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[42]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[42]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[42]mission_Vehicles[0]HasPearlescent = False
Objectives[42]mission_Vehicles[0]Livery = 0
Objectives[42]mission_Vehicles[0]DirtLevel = 0
Objectives[42]mission_Vehicles[0]LockedForPlayer = False
Objectives[42]mission_Vehicles[0]Locked = False
Objectives[42]mission_Vehicles[0]Alarm = False
Objectives[42]mission_Vehicles[0]HotWired = False
Objectives[42]mission_Vehicles[0]Invincible = False
Objectives[42]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[42]mission_Vehicles[0]Remove_After = 0
Objectives[42]mission_Vehicles[0]Survive_Number = 0
Objectives[42]mission_Vehicles[0]Failed_Text = 
Objectives[42]mission_Vehicles[1]positionX = 268.599
Objectives[42]mission_Vehicles[1]positionY = 174.0194
Objectives[42]mission_Vehicles[1]positionZ = 104.1671
Objectives[42]mission_Vehicles[1]Heading = 76.98291
Objectives[42]mission_Vehicles[1]Name = Police Bike
Objectives[42]mission_Vehicles[1]Model = policeb
Objectives[42]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[42]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[42]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[42]mission_Vehicles[1]HasPearlescent = False
Objectives[42]mission_Vehicles[1]Livery = 0
Objectives[42]mission_Vehicles[1]DirtLevel = 0
Objectives[42]mission_Vehicles[1]LockedForPlayer = False
Objectives[42]mission_Vehicles[1]Locked = False
Objectives[42]mission_Vehicles[1]Alarm = False
Objectives[42]mission_Vehicles[1]HotWired = False
Objectives[42]mission_Vehicles[1]Invincible = False
Objectives[42]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[42]mission_Vehicles[1]Remove_After = 0
Objectives[42]mission_Vehicles[1]Survive_Number = 0
Objectives[42]mission_Vehicles[1]Failed_Text = 
Objectives[42]mission_Vehicles[2]positionX = 270.4801
Objectives[42]mission_Vehicles[2]positionY = 180.373
Objectives[42]mission_Vehicles[2]positionZ = 104.1277
Objectives[42]mission_Vehicles[2]Heading = 73.24255
Objectives[42]mission_Vehicles[2]Name = Police Bike
Objectives[42]mission_Vehicles[2]Model = policeb
Objectives[42]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[42]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[42]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[42]mission_Vehicles[2]HasPearlescent = False
Objectives[42]mission_Vehicles[2]Livery = 0
Objectives[42]mission_Vehicles[2]DirtLevel = 0
Objectives[42]mission_Vehicles[2]LockedForPlayer = False
Objectives[42]mission_Vehicles[2]Locked = False
Objectives[42]mission_Vehicles[2]Alarm = False
Objectives[42]mission_Vehicles[2]HotWired = False
Objectives[42]mission_Vehicles[2]Invincible = False
Objectives[42]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[42]mission_Vehicles[2]Remove_After = 0
Objectives[42]mission_Vehicles[2]Survive_Number = 0
Objectives[42]mission_Vehicles[2]Failed_Text = 
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = Get to ~y~Lester's hideout
Objectives[43]Text2 = 
Objectives[43]Text3 = 
Objectives[43]Failed_Text = 
Objectives[43]Type = Checkpoint
Objectives[43]Checkpoint_Type = 45
Objectives[43]Reserved = 1
Objectives[43]ColorR = 255
Objectives[43]ColorG = 255
Objectives[43]ColorB = 0
Objectives[43]ColorA = 255
Objectives[43]IconColorR = 255
Objectives[43]IconColorG = 255
Objectives[43]IconColorB = 0
Objectives[43]IconColorA = 255
Objectives[43]positionX = 1281.997
Objectives[43]positionY = -1732.476
Objectives[43]positionZ = 51.8833
Objectives[43]Heading = 1949.534
Objectives[43]Diameter = 1
Objectives[43]minimum_hight = 1
Objectives[43]maximum_hight = 10
Objectives[43]TriggerDistance = 10
Objectives[43]PlaySound = True
Objectives[43]LoseWanted = True
Objectives[43]Stop_Vehicle = False
Objectives[43]DeliverVehicleOnly = False
Objectives[43]DeliverTrailor = False
Objectives[43]DeliverTowTruck = False
Objectives[43]DeliverVehicleCargobob = False
Objectives[43]DeliverPropCargobob = False
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = GoTo_Actor
Objectives[44]Text = Talk to ~y~Lester
Objectives[44]positionX = 1276.971
Objectives[44]positionY = -1736.246
Objectives[44]positionZ = 50.95822
Objectives[44]GoTo_Actor_ChangToCompanion = False
Objectives[44]GoTo_Actor_Distance = 3
Objectives[44]GoTo_Actor_Remove_Blip = True
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = ~b~good job ! Now we only left is to celebrate ...
Objectives[45]positionX = 1277.619
Objectives[45]positionY = -1738.157
Objectives[45]positionZ = 50.70337
Objectives[45]SetPlayerActor_Use_Player = False
Objectives[45]SetPlayerActor_Player_Controllable = True
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[45]SetPlayerActor_Use_Actor = True
Objectives[45]SetPlayerActor_RelationshipGroup_Change = False
Objectives[45]SetPlayerActor_RelationshipGroup = Neutral
Objectives[45]SetPlayerActor_Invincible_Change = False
Objectives[45]SetPlayerActor_Invincible = False
Objectives[45]SetPlayerActor_NewTask = True
Objectives[45]Int_Task = 5
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = False
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = gesture_why
Objectives[45]Task_Time = 5
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

